Let the game becomes part of the curriculum, adding to the fun of the students in class.
【Game Features】
Combining physical courses with virtual game worlds; each student's performance in the classroom, such as submitting homework and exams, will affect the development of the roles he plays in the game. In addition, the skills and abilities acquired by growing game characters will in turn affect the course, such as postponing the payment time limit or helping yourself with extra points. In order to allow students to devote themselves to games and courses, the content can be freely developed by students and submitted to the teaching team for review. This is a game that can have different faces depending on different courses.
【Game Introduction】
▼Role system
The professions in the game are divided into four major races, namely elves, dwarves, wizards and demon foxes. When the student registers information and enters the game, the initial profession is Crystal. When learning the first character skill, the profession will be automatically bound, and the appearance of the character race will be changed as the level increases. In addition, each of the four professions has four unique skills, and the special abilities they possess are different. Therefore, only by cooperating with each other can we strive for the supreme honor of the group.
▼Task System
Students achieve tasks by completing specific events in the classroom, such as completing the first assignment, arriving in the classroom five times on time, and actively answering teacher questions. Each task will indicate the difficulty level by star magnitude. The more stars you have, the harder it is to complete, but it also has rich reward experience values. Tasks are divided into the following three types:
The homework, exams, etc. that must be completed are specified in the "Main Task" course.
Advanced learning related to the course content of "Side Quests".
"Special Tasks" are not directly related to the course and are interesting.
The above special tasks may only appear in specific periods, testing whether the player has the ability to complete them within time, such as going on stage to sing the national anthem on National Day. This design strengthens the gameplay of this study, making it not only a teaching aid for simply assisting courses, but also a game that can be combined with entertainment. Complete tasks will continue to accumulate experience values. When the character upgrade requirements are met, the system will automatically increase the character level. As the level increases, players can learn various skills and use them in the classroom.
▼Skill System
In addition to adding points to yourself or doubling the experience value in the game, the character skills also have entertaining skills, such as asking the assistant to sing, asking the teacher to tell jokes, and quitting the get out of class 5 minutes early. Some special skills require multiple players to activate at the same time to activate the effect. For example, "Please tutors go on stage to sing". Five players must activate this skill in order to successfully prepare a song to sing on stage during the next class. The effects of these skills can not only increase the fun of class, but also stimulate mutual cooperation among students.
▼Title system
When specific conditions are met in the game, you can get a title. If you complete the "Proposal" task, you will get the title of "Imaginary". Each title also has a star marking difficulty, and some titles require completing multiple tasks to be obtained. Players can freely use the titles they have obtained to show that they have completed certain difficult tasks and compare them with their classmates. In addition to improving their competitive awareness, they can also strengthen students' participation in the game.